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GreekGeek
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« Reply #45 on: June 18, 2009, 03:20:41 PM » |
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Unplayable generally means, from my experience, that there are impossible reaches in the song. Someone wise told me a long time ago that anything that asks you to play over more than an octave with one hand is impossible. I can't think of any unplayable songs off the top of my head, but I'm sure there are some on the site that still haven't been fixed.
Sorry, that's crap. I can easily play chords with an octave + third in between.
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SirIngusBingus
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« Reply #46 on: June 18, 2009, 08:18:08 PM » |
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What are you, an Aipom?
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GreekGeek
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« Reply #47 on: June 18, 2009, 08:21:20 PM » |
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Hahahahaha. That one's great, seriously. Although I'd said an "Ambipom". I have two hands you see  No, just a tall person with exceptional large hands 
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SirIngusBingus
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« Reply #48 on: June 18, 2009, 08:25:09 PM » |
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What the hell's an Ambipom?
Oh yeah, that's one of those stupid evolution Pokemon that they added without telling anybody.
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GreekGeek
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« Reply #49 on: June 18, 2009, 08:26:07 PM » |
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Exactly. The idea of "we can't be original, so let's just create an umptiest evolution of a Pokémon that didn't evolve before".
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Brassman388
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« Reply #50 on: June 19, 2009, 12:56:24 AM » |
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Wow, I go for a day and a half, and all that in page 3 happens.
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Nintendude73
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« Reply #51 on: June 19, 2009, 04:38:21 PM » |
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Unplayable generally means, from my experience, that there are impossible reaches in the song. Someone wise told me a long time ago that anything that asks you to play over more than an octave with one hand is impossible. I can't think of any unplayable songs off the top of my head, but I'm sure there are some on the site that still haven't been fixed.
Sorry, that's crap. I can easily play chords with an octave + third in between. Just going by what someone told me. You must be an exception to their rule. 
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GreekGeek
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« Reply #52 on: June 19, 2009, 05:53:33 PM » |
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I believe that's what some one told you, but I think it's incorrect 
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mantis985
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« Reply #53 on: June 19, 2009, 06:04:04 PM » |
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Like the Sam Waetford's Banjo Kazooie theme where the right hand played fast 16th note arpeggios over 2 1/2 octaves(without 8va not to mention) and polka style left hand parts with eighth notes spaced almost two octaves apart. I think it was fixed, but THAT was impossible.
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kotorfanboy
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« Reply #54 on: June 19, 2009, 06:33:01 PM » |
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Octave is standard reach limit on songs. Some people can reach farther than that, but we can't be hating on them tiny-handed little people. Octave is a good standard, which is why we use it.
And welcome back Nintendude.
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Nintendude73
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« Reply #55 on: June 19, 2009, 10:57:11 PM » |
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Thanks, kotor. 
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KefkaticFanatic
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« Reply #56 on: June 20, 2009, 08:10:00 PM » |
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Unplayable is the Princess' Secret Slide by Gori Fater. Really unplayable.
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ALPRAS
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« Reply #57 on: June 20, 2009, 10:48:53 PM » |
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Like the Sam Waetford's Banjo Kazooie theme where the right hand played fast 16th note arpeggios over 2 1/2 octaves(without 8va not to mention) and polka style left hand parts with eighth notes spaced almost two octaves apart. I think it was fixed, but THAT was impossible.
Ive re-made Sam Waetford's BK theme arrangement, but nobody has left me to submit it... the 8vas in the LH were completely fixed, and some wrong notes were fixed too.. Unplayable is the Princess' Secret Slide by Gori Fater. Really unplayable.
from what game?
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WiiMan96
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« Reply #58 on: June 20, 2009, 10:57:09 PM » |
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Unplayable is the Princess' Secret Slide by Gori Fater. Really unplayable.
from what game? Super Mario 64? Possibly the one on GameMusicThemes?  This makes me want to revise the 'Slide' arrangement already on the site...
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KefkaticFanatic
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« Reply #59 on: June 20, 2009, 11:00:56 PM » |
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Yes, that one. And Greek, do you mean chords like the ones in Rachmaninoff's Prelude in C# Minor? If so, those aren't a problem at all.
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